![]() ![]() - Endgame min-maxing options are limited - there is only so much you can squeeze out of non-ailment DoT builds.Casting can feel clunky, especially since you cannot interrupt casting spells yourself (pls change GGG) ![]() - Exsanguinate/Reap have a really long cast time (0.8 seconds base), and scaling cast speed doesn't scale DPS very well, making cast speed a weird QoL anti-clunky modifier.It is a balance of both worlds, so it is both an upside and a downside which means it will be outperformed by specialized builds - you won't boss as quickly as Trap/Mine/Totem or clear as well as CF Champ or bow builds. + It is an all-rounder, being therefore a good starter build.+ Exsanguinate/Reap debuff can actually be applied through proximity shields and Temporal Bubble shields, similarly to chaos DoTs.+ The build is very easy to start, requires minimal respecs, has low gear requirements and makes good use of some popular and potent uniques.+ DoT playstyle makes boss fights a bit comfier, you get to dodge more while the damage is still up.+ Scaling Skill Effect Duration comes with a few side qualities, e.g.On the other hand, Reap qualities make it a good choice for bossing. + Exsanguinate proves to be a good clear skill thanks to its ability to chain, and the build is quite fast and durable, making it a decent mapper.+ It has solid base damage - therefore it requires small amount of scaling to reach decent damage early in the league.It requires some investment into maximum resistances and life regen, which both help with defensive layers. It is possible to sustain both life cost of Exsanguinate and Righteous Fire's self-damage with this build. The build got so socket-starved however, that I had to cut it. The previous version was linked to Arcanist Brand - this allowed us to automate curse application a bit without sacrificing power. We are using Vulnerability, this time we are self-casting it. It is important to note that Exsanguinate will cost about 200 Life per cast, and Reap with Blood Charges can cost up to 500 Life per cast, so it is mandatory to have at least 500-700 life recovery per second just to sustain the cost, but this build aims to set this number higher. ![]() The combination of increased Skill Effect Duration points on the tree, Efficacy Support and using Malevolence increases the duration to values that make the playstyle similar to typical DoT builds. I've settled on using Pride (BiS in terms of damage), Malevolence (both damage and skill duration), Determination/Grace (armour/evasion still great), War Banner (excellent in terms of damage for 10% mana), Vitality (life recovery is essential), Herald of Purity. This build can benefit from a variety of auras, it is hard to choose just a few of them. These differences between skills make Exsanguinate a superior choice for mapping and Reap a superior choice for bossing. Furthermore, the downside of the Chain Support (less damage from hits) doesn't hurt us, since we are scaling mostly our DoT damage. This means we can use it as a clear skill thanks to Chain Support. The former forces us to invest in Skill Effect Duration, the latter forces us to incorporate a solid Life recovery.Įxsanguinate has a property to fire several tendrils (up to 9 on level 20) which are not projectiles, but are capable of chaining. The downsides are: Exsanguinate and Reap have a short base duration of 1 second and they costs life. Also, Reap has its Vaal version, which increases the damage greatly. Reap is comfier for boss fights, because the DoT can only be applied once. In practice, you have to apply three stacks to enemy to reach full damage. On paper Exsanguinate has superior damage. This is similar to Cold DoT spells and sets the scaling apart from Ignite or Poison builds. This means, we can use Spell Damage to boots our DoTs. The Reap's DoT damage is 1463 physical DoT per second, which can be increased by Blood Charges (charges unique to Reap - they grant 15% more damage and 20% more Life Cost, 5 maximum) to 2560 physical Dot per second.īoth skills have a line that states: "Modifiers to Spell Damage also apply to this Skill's Damage over Time effect.". This means we have the base of 3363 Physical DoT DPS to work with - a decent starting point to be sure. What you may not know, is that the DoT portion of Exsanguinate is stackable up to three times, and its base damage is pretty solid (1121 physical DoT damage on level 20). The build is based on Exsanguinate and Reap skill gems, which have two damage properties - one is physical hit damage, the other is physical DoT damage. ![]()
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